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Graph

A canvas where you wire steps together instead of doing them one at a time.

The Graph is where you build a shot out of connected steps. Each box is a node that does one job, and the wires between them carry pictures, clips and sound from one to the next.

The reason to use it over the Create panel is reuse. Change the picture at the start of a chain and everything downstream can be re-run from it, instead of you repeating five steps by hand.

The page is headed Node Graph. Each shot has its own graphs. Pick the shot and the graph in the strip at the top. New shot and New graph each ask for a name, which you can type or leave blank, then make it when you press Create.

  1. Add nodes from the palette on the left, or drag a file onto the canvas to start from it. On an empty canvas, Start from template adds a ready-wired chain.
  2. Drag from the dot on one node to an input on another to wire them together.
  3. Click a node to open the Inspector and set it up.
  4. Press the run button on a node to make it work.
  5. Finish a chain with an Output node to mark the result as the keeper.

The small map in the corner shows the whole graph at once. Colours tell you what is happening: amber for running or waiting, green for done, red for failed, grey for not run yet.

The palette groups the nodes into families: Source, Create, Alter, Sound, Free edits, Text and Finish. Free edits change pictures in your browser and cost no credits. Keyboard shortcuts (?), at the top, lists the keys; pressing ? opens it too.

  • Build & Run, at the foot of the palette, runs the whole graph. When two or more nodes are selected, Run selected runs only those, with their price under it.
  • Templates: select nodes and press Save selection to keep them as a template, for Only me or Everyone in org. Click a saved one to insert it.
  • Community templates ▾ inserts one of the ready-made graphs from Community.
  • Add whole graph to Community sends the whole graph, not just your selection. Name it and press Submit for review; it shows in the gallery once we approve it.
  • Publish as app turns the graph into a form on the project's Apps page.

On a Video Gen node set to Seedance 2.5 at 1080p, tick Try a cheap 480p first to make a low-cost test before the full render. If you like the test, press Make it 1080p on the node. Until you do, nodes wired after it wait for the 1080p.

The expand button on a prompt box opens a larger editor. It lists the node's connected inputs beside the text, with their pictures, so you can see which is which while you write. Type @ in any prompt box to pick one. It puts in the name the model reads, such as @Image1 or Image 2.

A Reference node's picker shows each file's name and its real size, such as 4096×2160, so you can tell HD and 4K versions of a shot apart. An Output node can export an uploaded clip or picture straight from a Reference node, as well as a take.

Your graph saves as you work. You can close the tab and come back to it. If a save fails, the canvas says so; press Try again to save it again.

Still stuck? Support has the common problems and a way to reach us.