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Assets

Every file you uploaded to the project, its generated speech and music, and its 3D assets.

Assets holds the files you brought into a project, and the voice takes and music it made. It lists them in folders: General first, then one for every shot, then Unassigned. Pictures and clips Root generated stay on Shots, not here.

Upload takes PNG, JPEG, WebP, MP4, MOV, WebM, WAV, MP3, FLAC, OGG, M4A, GLB, glTF, OBJ, Alembic, PLY, SPZ, Blender, ZIP. Drag files onto the page, or press Upload. Record from webcam records a clip and uploads it the same way.

New pictures, clips and sound land in Unassigned. Drag a card onto a shot's folder to file it there, or onto General to make it available in every shot. A picture or clip filed under a shot also shows under that shot in Shots.

  • Click a tile to see it full size, and use its download button for the original file.
  • Sound has no picture, so it is a row with a player. Drag the grip at the left of a row onto a shot to file it.
  • An uploaded sound clip has Move to Music, which moves it to the Music section.
  • A folder with a lot of sound holds some rows back to keep the page fast. Press Show audio clips there to list the rest.

3D Models lists the project's 3D assets: ones made in Root, ones you uploaded and, if your workspace uses Digital Dark, its deliveries. A GLB, glTF, OBJ or Alembic upload goes there, up to 25 MB. An Alembic file is converted to a GLB.

Each row in 3D Models has Download. A GLB or glTF also has Send to 3D scene, which opens the project's 3D Scene with it placed. A long list shows the most recent ones.

3D Splats lists the gaussian splats Re-angle nodes built and the ones you uploaded. A PLY or SPZ upload goes there, up to 512 MB. Attach a splat to a Re-angle node to reuse it without paying to build it again.

3D Models and 3D Splats show only when the project has some. Music is always there. It holds the songs composed in the project and the ones you uploaded, because a song belongs to the whole film.

  1. Open Assets from the project sidebar.
  2. Drag a new file in, or press Upload.
  3. Drag it onto the shot it belongs to.
  4. Click a tile to see it full size, or download it.

Delete is refused, with the reason, for a file an approved take uses, a trained model's file, or a picture in a dataset that is ready. Any other take that used the file keeps its record but loses its preview. A generated take can't be deleted.

3D models are not tiles. Every 3D model in the film is a row in the 3D Models section below the folders. That includes models made in Root, uploads and, if your workspace uses Digital Dark, its deliveries. The section shows only when the film has some. Each row has Download, and a GLB or glTF row also has Send to 3D scene. You can drop a GLB, glTF, OBJ or Alembic file on the page to upload one there.

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