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3D Model node

Turn photographs of a thing into a 3D model you can spin around.

The 3D Model node takes photographs of an object and builds a textured 3D model from them. Pick one of three models at the top of the node. They take different numbers of photos and have different settings.

Rodin is the default. It takes up to five photos and costs the same whatever you set. Trellis.2 takes up to four photos and handles glass, thin parts and open shapes. Pixal3D builds from one photo and lines the model up with it exactly.

The node has two kinds of input, and they both take photographs of the same object — the difference is which one leads. The lead photo decides the colours and materials of the finished model, so give it your cleanest, best-lit shot. The more angles inputs refine the shape. Pixal3D has only the lead photo.

  1. Pick a model.
  2. Wire your best photo into the node's lead photo input.
  3. Wire more photos into the more angles inputs, if the model takes them: up to four for Rodin, up to three for Trellis.2.
  4. Choose the model's settings, below.
  5. Press Build mesh and wait — this usually takes a few minutes.
  6. Open the node to spin the model around and look at it.
  7. Press Send to 3D scene to put it into a scene.

Rodin has two settings. The first is how closely to follow the photos. Faithful sticks to what it can actually see and invents as little as possible. Creative fills in the parts your photos do not cover — useful when you only shot one side of something. Detail level changes how dense the model is, and every detail level costs the same.

Trellis.2 and Pixal3D have Resolution and Texture detail instead. Resolution does change the price: a higher setting means finer geometry, a longer build and more credits, and each option shows its price. Texture detail, 1K, 2K or 4K, costs the same at every setting.

Steering prompt (optional) only nudges what it invents where your photos don't reach. Once it is built, the model shows under The mesh, so you can spin it around.

A 3D model cannot be wired into other nodes — it is not a picture or a clip, so nothing downstream can use it. Send to 3D scene is how it leaves the graph. Every model is also kept on the Assets page, under 3D Models. Deleting the node never loses it. You can send it to a scene from there instead.

Still stuck? Support has the common problems and a way to reach us.